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Igor's Software Laboratories
- 717 S Livermore Ave
- Livermore, California
- 94550-4759
- Phone: 925.449.1947
- Website
Description
Steve Hales Palo Alto, CA 94301 email: steve[at]igorlabs.com linkedin Objective: I’m looking for an opportunity to work with a talented team to create products that use audio in creative ways on mobile devices or consoles. Specific interests in games that use audio for social gaming. Skills: 25 years production experience. 18 years with experience with C/C++, 5+ years with Java. Shipped products for MacOS, WinOS, BeOS, SolarisOS, Linux, BSD, 1980’s console game machines. Atari 2600/400/800. Some experience with modern console systems, and other embedded OS’s. Embedded experience with ARM7/9, DangerOS, Nokia. Experience writing device drivers for Windows 3.1/98/NT. Familiar with 6502, 68000, PowerPC, Intel assembly language, ARM7, ARM9. Over 10 years experience as a contractor. Management of my time key to a successful project. Experience with all kinds of development tools. Visual Studio, CodeWarrior, gcc, make, subversion, Perforce, source safe source control. I have written my own compilers for various projects. Doing home brew development for Nintendo DS, and most recently XBOX 360 XNA development. Experienced working and debugging on unstable hardware, or software platforms, like plugin’s, game boxes, or new hardware platforms. Experience with audio DSP and other audio technologies, audio file formats including MPEG 1 layer 3 (MP3), AAC, Ogg, and 3GPP formats like AMR-NB and AMR-WB. Experience with 2D graphics sub systems, some OpenGL for 3D. Experience with Virtual Machines, software/hardware emulators. Working with a diverse client base, helping then understand how to use technology. Employment, contract history: 2007 September to 2010 June TribalBrands, Inc – Leading a team of 3 to build a new game studio, TribalGames, that focuses on new an emerging mobile platforms, like iPhone and Android. My roles include technical direction, business direction, and creating next generation graphics and audio experiences tailored for mobile use. 2007 Apple, Inc iPod Division – Contracted 3 months with iPod division for interactive audio technologies for next generation iPods. 2001 to June 2007 Danger, Inc – System architect for Danger OS. Integrating video/audio codecs. H.263/3gp. Re-engineering the bitmap based font engine to use a TrueType engine based upon FreeType. This involved integration and re-architecting API’s that 3rd developers relied on, so the changes had to be incremental. Team lead and manager for internal games group. Built and owned 7 games. Rock & Rocket, Bob, Bob’s Journey, Cactus Connections, Pumpjack, and three unshipped. Directly coding for 3, and internal game design tools. All of our games feature high levels of polish and interactivity, especially with audio. A number of these are the built in default games for the Sidekick. Managed 3 people. Part of the team that development the Software Catalog used on the Sidekick. Was a member of the API counsel that reviewed and recommended API’s for use to 3rd party developers. Lead architect for the audio sub-system for the Danger OS Sidekick series. A 2.5G mobile phone. This involves writing Java/C using the Beatnik Audio engine.