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Onomatopoeia, Inc
Distance: 0.1 Mi49 W 27th St Ste 901
10001 New York -
Golden Trailer Awards
Distance: 0.2 Mi127 W 26th St
10001 New York -
Alexander and Associates
Distance: 0.3 Mi31 East 32nd Street 12 Floor
10016 New York -
Plesser Associates
Distance: 0.5 Mi900 Broadway
10003-1210 New York -
National Hockey League
Distance: 0.9 Mi1185 Avenue of the Americas
10036-2601 New York
Description
I recently got another Sinistar upright- It's considerably nicer that my previous one. You can see it here . I came across what appears to be a rare early version of the game (thanks Doug). According to Sinistar development team members Noah Falstein and RJ Mical, this may have been a version done for the 1983 AMOA trade show, e.g. not quite finished. There are several differences from the most commonly-known version: The ROM images are here . These are (of course) copyright 1982 by Williams Electronics Games. Don't download them unless you are legally entitled to do so. I will remove these immediately if requested to do so by Williams. Bored? Read the Philosophy of Sinistar! In a move characteristic of Williams Electronic Games' brilliance of the early 80's, the company released its now-legendary Sinistar video game, in both upright and sit-down formats, in 1982. Although not a major arcade hit in its time, the game has since developed a fanatical following among collectors and enthusiasts, becoming one of the most frantically sought-after games ever. Fast-paced, gripping and utterly ahead of its time, Sinistar represented a number of firsts in game design. It was the first game to use stereo sound (in the sitdown version), with two independent left and right sound boards for this purpose. In addition, Sinistar was the first game to use digitized speech as successfully as it did; the Sinistar character's speech is one of the most exciting aspects of the gameplay. It was also the first to use the 49-way, custom-designed optical joystick that Williams had produced specifically for this game (a variant of which later appeared in the game Arch Rivals, although this one was not electrically identical to the original). One possible reason why Sinistar was not a massive success could be its sheer difficulty; this is one of the most challenging games in arcade history. The basic premise of the game is this: You pilot a lone fighter ship through your quadrant of the galaxy, initially blasting away at drifting planetoids to "mine" Sinisite Crystals from them, which fills up your fighter's bomb bay with up to 20 Sinibombs. All the while, Worker ships (from the planet Sporg, apparently) work to construct a Sinistar nearby. In addition to your crystal mining mission, you must also contend with aggressive Warrior ships which will try to blast you out of existence. When the Workers complete the Sinistar, it comes to life with a frightening "Beware, I Live!!" , and comes after you. During this pursuit, the Sinistar will invariably taunt you with phrases like "Run, Coward!!" , Beware, Coward!! , "I am Sinistar!" , "I Hunger" , and "Run, Run, Run!!" . You can only destroy it by bombarding it with Sinibombs. Destroy it, and you will hear a bone-rattling scream . You are then warped to the next, more difficult quadrant, where the action gets more intense, the Sinistar is assembled faster, and the Warrior ships are more aggressive. There are four quadrants, called "zones", in Sinistar gameplay, which repeat with increasing difficulty if you manage to survive.